Feb 12, 2026·6 min read·12 visits
Pion DTLS used random numbers for AES-GCM nonces instead of counters. Due to the Birthday Paradox, this leads to collisions in long sessions. A collision breaks AES-GCM security completely (key recovery + forgery). Fixed in v3.1.0 by using sequence numbers.
A fundamental cryptographic flaw in Pion DTLS (versions prior to v3.1.0) exposes AES-GCM encrypted sessions to the 'Forbidden Attack' (nonce reuse). By relying on random values for the explicit nonce rather than a strict counter, the library falls victim to the Birthday Paradox. In high-volume sessions, this guarantees a nonce collision, allowing attackers to recover the authentication key, forge packets, and potentially decrypt traffic.
If you are building a WebRTC application in Go, you are almost certainly using Pion. It is the gold standard, the heavy lifter, the 'Gopher in the room' for real-time communication. From cloud gaming to suspicious video chat apps, Pion handles the handshake and the transport.
But here is the thing about DTLS (Datagram Transport Layer Security): it is just TLS over UDP. And UDP means packets get lost, reordered, or duplicated. This makes the cryptographic state machine a nightmare to manage compared to the nice, orderly stream of TCP. Developers often take shortcuts to handle this chaos.
In CVE-2026-26014, the shortcut was randomness. Specifically, how the library generated the 'nonce' (number used once) for AES-GCM encryption. The developers trusted crypto/rand to keep them safe. It is a common mistake: assuming that if a number is random enough and big enough, it will never repeat. Spoiler alert: Probability theory hates your assumptions.
Let's talk about AES-GCM. It is an AEAD (Authenticated Encryption with Associated Data) cipher. It requires a unique nonce for every single invocation with the same key. If you reuse a nonce, even once, the security guarantees of GCM collapse faster than a house of cards in a hurricane.
The DTLS 1.2 spec (RFC 5288) defines the GCM nonce as 12 bytes: 4 bytes of fixed 'salt' and 8 bytes of 'explicit' nonce sent with the packet. Pion implemented the explicit part by generating 8 random bytes.
Here is where the Birthday Paradox walks in and slaps you. You might think 64 bits (8 bytes) of randomness is massive. But the probability of a collision scales with the square root of the space size. With $2^{64}$ possibilities, you reach a 50% chance of collision after roughly $2^{32}$ packets (about 4.2 billion).
> [!WARNING] > Wait, 4 billion packets? > That sounds like a lot, but in a high-bandwidth WebRTC video stream running 24/7 (like a security camera or a dedicated media server), hitting this number is not just possible; it is inevitable.
Once a collision occurs, an attacker observing the traffic sees two different packets encrypted with the same Key and Nonce. This is the cryptographic equivalent of dividing by zero.
Let's look at the code. This is where the 'random' decision was made. The developers likely chose this because tracking state in a UDP protocol is annoying—you have to handle sliding windows and out-of-order delivery.
The Vulnerable Code (Before v3.1.0):
// Inside the encryption routine
// explicitNonce is the 8-byte field
if _, err := rand.Read(explicitNonce); err != nil {
return nil, err
}
// ... Encrypt using this random nonce ...That rand.Read call is the fatal flaw. It is stateless. It does not know what it generated five milliseconds ago.
The Fix (Commit 61762dee8217991882c5eb79856b9e7a73ee349f):
The fix aligns Pion with RFC 9325, which mandates deterministic nonces based on the record sequence number. Since DTLS already tracks sequence numbers to prevent replay attacks, we can just use that.
// The new way: Deterministic Construction
// nonce[4:] is the 8-byte explicit part
// We combine the Epoch (2 bytes) and Sequence Number (6 bytes)
// to guarantee uniqueness for the life of the session.
seq64 := (uint64(pkt.Header.Epoch) << 48) | (pkt.Header.SequenceNumber & 0x0000ffffffffffff)
binary.BigEndian.PutUint64(nonce[4:], seq64)This change is beautiful in its simplicity. Epoch increments on re-handshake, and SequenceNumber increments on every packet. It is mathematically impossible to repeat a nonce unless the sequence number wraps around (which takes eons) or the implementation is broken elsewhere.
So, how do we weaponize this? We use Joux's Attack (the 'Forbidden Attack'). This is not a theoretical 'maybe we can decrypt one byte' attack. This is a 'we own the session' attack.
Ciphertext = Plaintext XOR Keystream.C1 XOR C2 = P1 XOR P2. We now know the XOR difference of the plaintexts. If the content is predictable (like standard RTP headers), we can recover the Keystream.Once we have $H$, we can forge valid authentication tags for any ciphertext. We can inject malicious video frames, terminate the session, or impersonate the server. We have effectively broken the integrity of the connection.
While the CVSS score is a moderate 5.9 (due to the high attack complexity—monitoring 4 billion packets takes time), the impact is catastrophic for affected sessions. For standard web browsing, this is negligible. for infrastructure-grade WebRTC (telehealth, surveillance, industrial control), it is a ticking time bomb.
github.com/pion/dtls, check your go.mod. If it says anything less than v3.1.0, you are vulnerable. go get github.com/pion/dtls/v3@v3.1.0.CVSS:3.1/AV:N/AC:H/PR:N/UI:N/S:U/C:H/I:N/A:N| Product | Affected Versions | Fixed Version |
|---|---|---|
Pion DTLS Pion | >= 1.0.0, < 3.1.0 | 3.1.0 |
| Attribute | Detail |
|---|---|
| CWE ID | CWE-327 |
| Attack Vector | Network (Passive/MITM) |
| CVSS v3.1 | 5.9 (Medium) |
| Impact | Key Recovery & Forgery |
| Key Cipher | AES-GCM |
| Collision Bound | ~2^32 Packets |
Use of a Broken or Risky Cryptographic Algorithm